Q: Do you sign cards through the mail?

A: Sure! Try not to send more than 20 or 30 at a time and don't forget to include a Self Addressed Stamped Envelope. If you're unsure how much postage to include, a good rule of thumb is to put the same number of stamps on the SASE as you did on the package to the artist. If it’s enough to get there, it’s enough to get back. Matt Cavotta has a great article on signing request etiquette over at http://www.wizards.com/default.asp?x=mtgcom/daily/mc44

Send your cards to:

TBA.

Q: Do you sell prints of your work?

A: Sure. Just send me an email letting me know what you're interested in. I'm unable to sell prints of Warhammer images. Here is the pricing and payment info.

11"X17" paper print= $25 + $5 (shipping/handling) =$30
Canvas print (stretched and varnished) $150 + $45 (shipping/handling) = $195 total
• Canvas print sizes vary depending on image dimensions but are around 18"X24". Square images are 22"X22"
• Shipping/handling prices are within USA. Email me for prices if you're located outside the USA.

All prints buy 2 and get a 3rd print (of equal or lesser value) free with no additional shipping costs!

Preferred payment is through Paypal

Q: Do you do sketches or doodle on cards sent through the mail?

A: Sorry, no. I'm generally just too swamped with work to do this. I'm happy to do this if you catch me at a live event though.

Q: Do you do personal commissions?

A: Not really for the same reason as above.

Q: How long does it take you to do a painting?

A: Anywhere from 20 to 40 hours depending on several factors including how many figures are in the painting, how large it is, and how soon the deadline is. A single figure piece printed small like on a TCG may take only 20 hours while a piece showing several figures and printed on a wraparound cover could take upwards of 40 hours. This includes the time it takes to collect reference and do thumbnails and sketches.

Q: What media do you work in?

A: Digital. Often switching between Painter and Photoshop based on what effect I’m trying to achieve. It simply can’t be beat for quickness and ability to make fixes. I often miss the smell of oil paints and the feel of brush on board but I'm  just too slow at it.

Q: I would like to buy an original painting. How come you don’t have any listed for sale on your site?

A: Since I work all digital, there is no physical piece of work in existence. Prints are available of most of my art though. Including high quality canvas prints.

Q: I would like to use some images off your site for my own web site, my gaming sessions, to print on a T-shirt, etc..

A: Only if it's not for profit. I don't provide high resolution digital files but you can use what you find on the site. If it's for a website, a reciprocal link to my site would be appreciated.

Q: Where are you located?

A: Kansas City, Missouri, USA.

Q: How long have you been doing art and what inspired you to do pursue a career in it?

A: I've been drawing as far back as I can remember. Most kids are exposed to art through drawing with crayons or chalk as a toddler. I just never stopped! As a child, the thing that inspired me the most to do the type of art I do was comic books. I was also influenced by Dungeons and Dragons, the Role-Playing Game. Movies such as "Star Wars" and 80s TV shows like "Battlestar Galactica" and "Buck Rogers" were big favorites as well. These all set me up for a lifelong love of creating Fantasy, Sci-Fi, and Comic Book art. Today it seems, I'm inspired daily from all the fantastic art, movies and games that are constantly being produced.

Q: I’m interested in doing what you do. How do I get started?

A: 1) Make sure you have strong fundamental drawing skills. You need to study and practice drawing anatomy, perspective, composition and all the essential elements to good drawing. Many learn this on their own or through books, peers, or web sites. Some learn best in a structured classroom setting. College may be best if you’re one of those people.

2) Look at your peers. You probably have a few favorite artists. What is it about their work that you love? Can you capture any of that in your own work?  Be very careful though that you’re not simply copying.

3) Once you feel your art is ready. Submit, submit, submit. You will probably get rejected or worse yet, ignored, but don’t let it get you down. After all, you’re competing for work with seasoned pros here. Have a thick skin and try to take what you can from any criticism you get. Criticism of your work is an opportunity for improvement (as long as it’s well-founded criticism). Some small press companies pay VERY little but can still be a good place for young artists to get acquainted with the process of doing freelance work. NEVER accept work from companies that want you to work for free though. These kind of deals almost never work out well. You’re better off doing portfolio pieces on your own.

4) If you do actually get some work, make sure to be professional and do the best job you can. This is your best opportunity to make a good impression. Be sure to not miss any deadlines and follow the Art Directors requests without being difficult. Art Directors talk to other Art Directors, and you want them to have only good things to say when your name comes up.

   
   

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